Scifi Ship Hull (2020)

I've recently been inspired by the works of Neil Blevins and other artists creating colossal scifi surfaces and wanted to try something similar using Substance Designer. I hope you guys like this one and scroll down for an in depth look at my process and graph.

Cheers!

Panel scattering determined by mask.

Panel scattering determined by mask.

Full graph for this material.

Full graph for this material.

Breakdown detailing panel generation and scattering.

Breakdown detailing panel generation and scattering.

Breakdown detailing height variation and emissive map generation.

Breakdown detailing height variation and emissive map generation.

Breakdown detailing basecolor creation.

Breakdown detailing basecolor creation.