GodEye (2021)

I have been working on this scene for while now and I'm excited to finally share it with you all! I created this scene inspired by Bloober Team's Observer as an exercise to try out Unreal Engine's ray tracing pipeline and create an interior space for a change.

Below is a brief breakdown of the project.

Below is a brief breakdown of the project.

These are a handful of the assets I created for this project. They were created in Maya, ZBrush, and Substance Painter/Designer.

These are a handful of the assets I created for this project. They were created in Maya, ZBrush, and Substance Painter/Designer.

These are a  few of the sketches I did when planning this project. I always do some sketches/doodles to get my ideas down on paper. Any amount of pre vis work goes a long way.

All of that and much more came together like this! Thanks for stopping by!

These are a few of the sketches I did when planning this project. I always do some sketches/doodles to get my ideas down on paper. Any amount of pre vis work goes a long way.

All of that and much more came together like this! Thanks for stopping by!