Checkpoint (2020)

I started this environment inspired by The Last of Us and other post apocalyptic media over a year ago but was dragged toward multiple other projects and thought I might never finish it. There is a lot I would do differently today but I still think it is worth sharing. The scene was created using a combination of original and Megascans/Marketplace assets.

Vehicles I created for this scene. Base meshes from cadnav.com. Destruction, UVing and Texturing by me.

Vehicles I created for this scene. Base meshes from cadnav.com. Destruction, UVing and Texturing by me.

A brief rundown on how I created my road. A combination of painted foliage, vertex painted material, and decals

The vert paint material I created for this project. in 4k so you can see the tiny nodes!

The vert paint material I created for this project. in 4k so you can see the tiny nodes!