These are some assets I have been working on for a new scene. I wanted to practice making foliage from scratch using zBrush and Speedtree/Maya. Captured in Ue4.
All assets apart from the dirt decals were authored by me.
These are all the foliage assets I made.
All assets were created using a combination of Speedtree and Maya. Textured in zBrush and Substance Painter.